Character Artist-Expression of Interest
Descripción del puesto
Character Artists at BSG…
You understand the character art pipeline and bring a strong artistic skillset developed through hands-on game development. You apply your knowledge of anatomy, proportion, silhouette, materials, and visual storytelling to create characters and creatures that support the project’s creative vision.
You translate concept art into polished, game-ready assets while balancing visual quality, deformation requirements, performance, and production timelines. You take ownership of your work, set high standards, and recognize when feedback or collaboration will improve the outcome.
Creating characters, creatures, clothing, and related assets remains your core focus. You work effectively both independently and within a team, communicate clearly, and welcome constructive feedback. As your experience allows, you also guide artistic decisions, strengthen workflows, and mentor other artists.
Responsibilities
- Create high-quality character, creature, clothing, accessory, and related organic or hard-surface assets using industry-standard software and methods.
- Translate concept art and visual references into fully realized assets that align with the project’s art direction.
- Sculpt detailed forms and develop production-ready models with strong anatomy, proportion, and silhouette.
- Create clean, animation-ready topology that supports rigging, deformation, and platform performance requirements.
- Develop UV layouts, texture maps, and materials using physically based rendering (PBR) workflows.
- Create hair and fur using tools such as XGen or comparable workflows, preparing assets for appropriate in-engine rendering and simulation.
- Integrate character assets into the game engine and collaborate with technical artists, riggers, and animators to resolve visual and functional issues.
- Optimize assets through levels of detail (LODs), efficient materials, texture atlases, channel packing, and other appropriate techniques.
- Evaluate character appearance under gameplay and cinematic lighting conditions and collaborate on adjustments.
- Maintain visual quality and consistency across assigned assets.
- Collaborate with production to define tasks, establish realistic schedules, and deliver assets on time.
- Organize and maintain assets within established project directories and version control systems.
- Iterate on work based on feedback from art leadership and other development disciplines.
- Identify and help resolve issues affecting the character art pipeline.
- Create and maintain workflow documentation and contribute to process improvements.
- Share artistic knowledge, provide constructive feedback, and mentor colleagues as appropriate to your experience.
- Perform other relevant duties and responsibilities that support company, department, and project objectives.
Qualifications and Education Requirements
- Bachelor’s degree in Art or a related field, or equivalent professional experience.
- A minimum of three years of industry experience in game development specializing in character art; five or more years is expected for candidates considered for more senior-level responsibilities.
- Experience contributing to shipped games; candidates considered for more senior-level responsibilities are expected to have shipped at least two titles as a Character Artist or 3D Artist with substantial character art responsibilities.
- A portfolio demonstrating high-quality characters, creatures, and related assets, with the depth and complexity of work reflecting your experience.
- Strong understanding of anatomy, proportion, silhouette, topology, and character construction.
- Proficiency in modeling, sculpting, texturing, material creation, and preparing assets for game-engine integration.
- Understanding of PBR workflows and the technical requirements of real-time character assets.
- Ability to interpret art direction, receive feedback, and refine work to meet project expectations.
- Strong communication, problem-solving, organizational, and time-management skills.
- Greater ownership of complex character assets, independent artistic and technical judgment, and the ability to improve workflows and mentor other artists are expected for more senior-level responsibilities.
Preferred Skills
- Experience creating characters and supporting character systems for AAA first-person or third-person action games.
- Experience with ports, co-development, or full game development.
- Proficiency with Maya or 3ds Max, ZBrush, Substance Designer/Painter, Marvelous Designer, and Photoshop.
- Experience with Unreal Engine 4, Unreal Engine 5, or other contemporary game engines.
- Experience creating realistic, highly detailed characters and/or stylized, expressive characters.
- Knowledge of shader capabilities, rendering techniques, and material authoring for skin, hair, eyes, and clothing.
- Experience with hair grooming, cloth creation, and related simulation workflows.
- Understanding of rigging and animation requirements, including deformation-friendly topology.
- Strong foundational skills in composition, color, lighting, and visual storytelling.
- Experience evaluating and improving character presentation in gameplay and cinematics.
- Experience working with outsourcing pipelines and reviewing externally created assets.
- Proficiency with project management and task-tracking software such as Jira.
- Experience mentoring artists and supporting a collaborative, iterative team environment.
Blind Squirrel Entertainment, Inc. is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, creed, sex, gender (including pregnancy, childbirth, breastfeeding, or related medical conditions), sexual orientation, gender identity, gender expression, age, national origin, ancestry, citizenship, marital status, medical condition, genetic information, disability, military or veteran status, or any other characteristic protected by applicable federal, state, or local law.
Eligibility for benefits and perks may vary based on position, employment status, and location.
Notice to Job Applicants: As part of the application process, certain personal information is collected, and submission of your application is considered your acknowledgment that you have read and understand our policies applicable to such process and consent to the collection and processing of your personal information in accordance with our Privacy Policy. To review our policies, please visit our [website] and click [“Privacy”].
Habilidades mencionadas

What began as a practical vision has evolved into one of the video game industry's premier development partners. Founded in 2010 by Brad Hendricks, Blind Squirrel Entertainment started with a small, dedicated team of four focused primarily on engineering services. Hendricks identified a gap in the market for high-quality work-for-hire studios capable of supporting large-scale AAA projects, and he set out to fill it. Over the last decade and a half, the company has grown from that initial quartet into a global powerhouse with over 100 employees, establishing itself as a go-to resource for major publishers and developers. The studio's journey is marked by a transition from strictly support work to full-scale development and original IP creation. While they built their reputation on expertly crafting remasters and ports for storied franchises like BioShock, Borderlands, and Mass Effect, they have since expanded their horizons. Today, Blind Squirrel Entertainment operates across multiple continents with hubs in Irvine, Austin, New Zealand, and Colombia. They now balance their celebrated co-development projects with the creation of their own original titles, such as Drifters Loot the Galaxy and Cosmorons, driven by a mission to cultivate a collaborative environment where knowledge meets imagination.
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