Senior UI Tech Artist
Popis práce
This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Senior UI Tech Artist based in United States.
This role sits at the intersection of visual design, technical art, and game development, helping shape the systems that power engaging in-game user interfaces.
You’ll establish efficient workflows and technical standards that enable UI artists and developers to create high-quality experiences at scale.
Working closely with designers, programmers, artists, producers, and other disciplines, you’ll turn creative concepts into performant, shippable UI systems.
The role combines hands-on material and shader development with performance optimization, prototyping, and technical problem-solving.
You’ll have significant ownership over key UI technologies while helping evolve pipelines and bring new ideas into production.
This is an opportunity to contribute to ambitious game projects in a collaborative, multidisciplinary environment where both creativity and technical expertise are valued.
Accountabilities:
- Partner with UI artists to establish best practices, efficient workflows, and technical standards for UI development.
- Collaborate closely with UI programmers to develop and implement new engine features and capabilities.
- Monitor and analyze UI memory usage and performance throughout the development lifecycle, identifying opportunities for optimization.
- Create efficient, user-friendly shaders and materials for use in game UI.
- Evaluate technical challenges associated with UI art and UX concepts and clearly communicate potential solutions and constraints.
- Research, prototype, and develop new art pipelines and technical approaches that improve production workflows.
- Support teammates in bringing creative and technically challenging ideas to life through practical, scalable solutions.
- Take ownership of shippable UI content and systems, ensuring they meet high standards for quality, performance, and memory efficiency.
Requirements
- 6+ years of professional experience in the game industry or a closely related technical art environment.
- Expert-level knowledge of Unreal Engine 5, particularly the Material Editor and UMG.
- Strong ability to collaborate effectively with artists, designers, programmers, producers, and other multidisciplinary teams.
- Demonstrated ability to create and deliver production-ready content and systems that are performant and memory efficient.
- Strong technical problem-solving skills, with the ability to develop creative solutions to complex UI and UX challenges.
- Ability to work independently, take ownership of projects, and self-direct when required.
- Working knowledge of HLSL or GLSL is a plus.
- Experience with Python scripting or another programming language is a plus.
- Familiarity with 3D modeling applications and image-editing software is a plus.
- Experience developing for current-generation platforms such as Xbox Series X/S and PlayStation 5 is a plus.
- Experience with other widely used or proprietary game engines, such as Unity, is a plus.
- Strong balance of creative and visual sensibility with technical art expertise.
Benefits
- Opportunity to work on ambitious, high-quality video game projects at the intersection of art, technology, and design.
- Significant ownership over foundational UI systems, workflows, materials, shaders, and technical pipelines.
- Collaborative environment involving UI artists, programmers, designers, producers, and other disciplines.
- Opportunity to contribute to engine feature development, technical innovation, and performance optimization.
- Exposure to Unreal Engine 5, modern UI workflows, current-generation platforms, and advanced technical art practices.
- Role offering both creative problem-solving and hands-on technical ownership.
- Remote-friendly opportunity, with the position listed for Canada.
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