Senior Engine Programmer - OS (Game Network)

location_onMontreal, Quebec, Canadaschedule6 hours ago
trending_upExperience level:Senior
badgeEmployment:Full-time
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Job description

As a Senior C++ Engine Programmer at Ubisoft Montréal, you’ll join the Core Services - Online Tech Foundations team. The team builds technology that supports online services across many Ubisoft productions. You’ll help design and evolve distributed systems and middleware used in games, including game engine, low-level, networking, and engine-integrated web components.

What you’ll do

  • Develop and improve reliable, high-performing, maintainable C++ middleware.
  • Contribute to technical direction and architecture choices.
  • Improve code quality through good practices, code reviews, and continuous improvement.
  • Solve complex technical problems and optimize performance.
  • Reduce risks and technical debt to help keep solutions sustainable.
  • Collaborate with teams and other stakeholders.
  • Share knowledge and keep up with technical developments.

What you bring to the team

  • Apply modern C++, including C++17, C++20, and C++23.
  • Design software architecture, efficient algorithms, and optimized data structures for complex systems.
  • Optimize memory management, multithreading, and processor use.
  • Use debugging, profiling, continuous integration, and continuous deployment to maintain code quality.
  • Solve complex problems, communicate clearly, work with others, and contribute to technical choices.
  • Bring, as an asset, experience with console development or multiplayer game projects.
  • Bring, as an asset, knowledge of C#, .NET, Visual Studio, CMake, LLVM tools, GitLab-CI, or agile methods.
  • Bring, as an asset, knowledge of game engines such as Snowdrop, Anvil, Unreal, or Unity, cloud services such as AWS or Azure, distributed systems, or network optimization.

Skills mentioned


Entertainment, Gaming
Montreal, Quebec, Canada
ubisoft.com

Our story began with a family. The five Guillemot brothers, recognizing an opportunity in the burgeoning software development industry, founded Ubisoft in 1986 with the goal of creating and distributing video games worldwide. From our initial releases like Zombi for home computers to the 90s platform hit Rayman, our early creative drive set the stage for what Ubisoft would become. At our core, we are defined by our people. We embrace talent from all backgrounds and corners of the globe to craft unforgettable games and bring to life ideas that would otherwise remain impossible. Today, our 45+ studios and over 19,000 employees constitute a diverse global team dedicated to bringing joy to all types of players across the world. We are committed to enriching the lives of our players by developing high-quality games that resonate with diverse personalities, unite people, and offer opportunities for learning and growth through entertainment. Our independent and creative spirit is a significant part of who we are, but the other crucial piece is you: our global community of players, partners, and beyond. We understand that nurturing the health of our industry is vital for our future. Therefore, we are focused on supporting a wide range of initiatives, from new technological research to incubator programs for independent developers. Beyond gaming, we are steadfast in our commitment to minimizing our environmental impact and protecting our planet. To empower our teams with the freedom to create novel experiences and express their diverse perspectives, we remain dedicated to our independence as a game-maker and publisher. Our teams have tirelessly worked to preserve this independence, allowing us to chart our own course and uphold our values of creativity and embracing the unexpected. Our teams and stakeholders recognize that our freedom is paramount to our continued success. As we've grown from a family business into a global organization, our passion for embracing new ideas and technologies has never diminished. Whether it's pioneering dynamic lighting for Tom Clancy's Splinter Cell, getting players moving with Just Dance, or constructing intricate open worlds in franchises like Assassin's Creed, Watch Dogs, and The Division, discovering exciting new ways to create games is more than a business strategy—it's ingrained in our DNA.

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