Senior Technical Level Designer
Job description
The Company
Torn Banner Studios is a Toronto, Canada-based independent game development studio founded in 2010. We first made our mark with Chivalry: Medieval Warfare, a multi-million copy selling title that redefined melee combat in gaming. Since then, we’ve continued to grow and innovate, releasing Chivalry 2 and, most recently, No More Room in Hell 2. Today, our team of around 100 developers is dedicated to creating fun, cinematic and social gaming experiences.
The Role
We are looking for a Senior Technical Level Designer to join our team and help bridge the gap between Level Design and Engineering on a multiplayer game project.
In this role, you will own the technical implementation and architecture in Unreal 5 of gameplay-focused level actors and Blueprints, ensuring they are robust, scalable, maintainable, and aligned with multiplayer best practices. You will work closely with Level Designers and the Code team to translate design requirements into effective technical solutions and will help establish best practices and technical standards for a new project.
This is a senior level role
with strong technical ownership. You should be comfortable navigating the world of code, understanding technical concepts, familiar with scripting in languages like Python, Javascript or C#, and making informed technical decisions within your area of expertise.
Note: While this role can be carried out remotely, candidates are required to be current Ontario or Quebec residents or willing to relocate to Ontario.
Responsibilities
- Own the Blueprints and technical actors used by Level Design, ensuring they are well-structured, maintainable, performant, and easy for designers to use.
- Design and implement gameplay and level systems using Unreal Engine Blueprints, with a strong focus on multiplayer and network replication.
- Take ownership of systems such as destruction actors, interactive environmental objects and other reusable level gameplay actors.
- Establish and promote Blueprint best practices, particularly around multiplayer, replication, performance, reusability, and maintainability.
- Review and improve existing Blueprints and actors, ensuring they remain in good technical shape as the project evolves.
- Act as a technical bridge between Level Design and Engineering, translating design requirements into clear and effective technical solutions, tools and documentation.
- Communicate technical constraints and requirements to Level Designers and help the team make informed implementation decisions.
- Help define technical standards and workflows that allow Level Designers to work efficiently while maintaining a high level of technical quality.
- Identify technical risks and blockers within Level Design and work proactively with Engineering to resolve them.
- Contribute to the technical vision and evolution of Level Design workflows on the project.
Requirements
- Minimum 5 Years experience working with Unreal Engine in a game development environment.
- Strong understanding of Blueprint architecture and best practices.
- Experience working on multiplayer games, with a solid understanding of replication and networked gameplay concepts.
- Ability to understand technical requirements and translate them into practical Blueprint solutions.
- Comfortable working closely with programmers and level designers navigating technical discussions.
- Ability to read and understand script code.
- Experience creating reusable, scalable, and maintainable gameplay or level actors.
- Strong problem-solving skills and the ability to make technical decisions within your area of ownership.
- A proactive mindset and the confidence to establish and advocate for technical best practices.
Bonus Points
- Basic familiarity with C++ or programming concepts.
- Experience with Python or other scripting languages.
Benefits & Perks
- 6.5 weeks paid vacation
- Eligible for Employee Stock Options Plan
- Flexible schedule and work location, with your choice of remote, hybrid, or on-site.
- Healthcare & benefits plan, for you and your family
- 100% parental leave top-up for 16 weeks, for Canadian employees.
To see our team, our office and what we do as a company visit We are Torn Banner Studios .
Torn Banner Studios welcomes and encourages applications from people with disabilities. Accommodations are available on request for candidates taking part in all aspects of the selection process.
Compensation
- The pay range for this role is $100,000 - $150,000 per year. The range for this role represents candidates across a wide range of skills and experience for the position. Increased salaries may be achievable for those who have achieved mastery and deep industry knowledge over time. Your specific offer will rely on your unique experience and alignment to our team's needs for the position.
Transparency on use of AI and position vacancy
- Our recruitment process does not use artificial intelligence to automatically screen, assess, or select applicants. All decisions on progressing, rejecting, and offering candidates are made by human reviewers.
- One AI–enabled tool that may be used during the interview process is that of interview recording, transcription, and summarizing. Again, this would not make decisions, but simply make reviewing the notes easier. We will always ask for the candidates approval before using such a tool.
- In compliance with Ontario regulations, the advertised posting is for a currently vacant position.
Skills mentioned

Torn Banner Studios Inc. is an independent video game development company headquartered in Toronto, Canada. Founded in 2010 by Steve Piggott, the studio emerged from the modding community, specifically Team Chivalry, which was responsible for the popular Half-Life 2 mod, 'Age of Chivalry'. Passion and innovation are cited as core elements of their development philosophy. The company focuses on creating unique and engaging multiplayer experiences, particularly in the melee combat genre. Their first major release, 'Chivalry: Medieval Warfare', launched in 2012 after a successful Kickstarter campaign and garnered significant acclaim, including the 'Indie of the Year' award from Indie DB in 2012. This success enabled the establishment of their Toronto office in 2013, unifying the development team. Over the years, Torn Banner Studios has continued to develop and release titles, including 'Mirage: Arcane Warfare' and the highly successful sequel, 'Chivalry 2', which launched in 2021 and sold one million copies within its first two months. The studio emphasizes a collaborative and agile work environment, where each team member's input is valued. They aim to tackle challenging game design ideas to produce memorable and powerful gaming experiences. The company has also expanded by acquiring Lever Games, the team behind 'No More Room in Hell 2', and is currently working on the full release of this title. Despite industry challenges, including recent layoffs in late 2024, Torn Banner Studios remains committed to its ongoing projects and supporting its existing game communities. Their office is located in a historic building in Toronto's Bloorcourt neighborhood.
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