Mid-Level Technical Designer

location_onManizales, Colombiaschedulehace 9 horas
trending_upNivel de experiencia:Nivel medio
historyExperiencia mínima:2+ años

Descripción del puesto

Supported by the Lead Designer and a multidisciplinary development team, you will translate design goals into functional, engaging gameplay. Your work will span gameplay mechanics, character interactions, feature and object setup, and broader design implementation and support, depending on project needs.

Combining hands-on game design experience with technical problem-solving, you will build, test, and refine gameplay features. You will collaborate with designers, artists, and engineers to gather feedback, evaluate player experiences, and implement improvements that support the project’s creative direction, technical requirements, and production milestones.

The ideal candidate brings a versatile skill set across multiple design disciplines, sound judgment, and a proactive approach to collaboration. You can move confidently from concept to implementation, respond thoughtfully to feedback, and take ownership of delivering cohesive, high-quality player experiences.

Responsibilities

· Participate in feature planning meetings and discussions

· Design, prototype, and implement various gameplay mechanics, levels, UI/UX elements, and narrative components

· Collaborate with cross-functional teams, including artists, engineers, and other designers, to create a cohesive and

engaging player experience

· Iterate on design elements based on feedback from playtesting and other sources

· Balance gameplay elements to ensure a fun and fair player experience

· Deliver comprehensive design documentation (design specs, flowcharts, diagrams, storyboards) for each stage of the

development process

· Communicate design ideas and rationale clearly to stakeholders

· Stay informed about industry trends and incorporate best practices into your work.

· Other relevant duties and responsibilities assigned to help complete company or department objectives.

Qualifications and Education Requirements

· 2+ years of experience in the game industry or related area

· A portfolio demonstrating exemplary design experience working in interactive media

· Familiarity with scripting and/or programming languages (e.g., C#, Python, Lua).

Preferred Skills

· Strong understanding of various game design subdisciplines, including gameplay mechanics, level design, UI/UX, and narrative design.

· Prototyping skills, using tools like Unreal Engine, Unity, or similar.

· Experience designing and balancing gameplay systems.

· Excellent problem-solving and critical-thinking abilities.

· Ability to deliver clear and detailed design documentation.

· Strong communication and collaboration skills.

· Demonstrated ability to deliver polished and cohesive designs across multiple disciplines

Blind Squirrel Entertainment, Inc. is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, creed, sex, gender (including pregnancy, childbirth, breastfeeding, or related medical conditions), sexual orientation, gender identity, gender expression, age, national origin, ancestry, citizenship, marital status, medical condition, genetic information, disability, military or veteran status, or any other characteristic protected by applicable federal, state, or local law.

Eligibility for benefits and perks may vary based on position, employment status, and location.

Notice to Job Applicants: As part of the application process, certain personal information is collected, and submission of your application is considered your acknowledgment that you have read and understand our policies applicable to such process and consent to the collection and processing of your personal information in accordance with our Privacy Policy. To review our policies, please visit our [website] and click [“Privacy”].

Habilidades mencionadas


Entertainment, Gaming, Software Development
Manizales, Colombia

What began as a practical vision has evolved into one of the video game industry's premier development partners. Founded in 2010 by Brad Hendricks, Blind Squirrel Entertainment started with a small, dedicated team of four focused primarily on engineering services. Hendricks identified a gap in the market for high-quality work-for-hire studios capable of supporting large-scale AAA projects, and he set out to fill it. Over the last decade and a half, the company has grown from that initial quartet into a global powerhouse with over 100 employees, establishing itself as a go-to resource for major publishers and developers. The studio's journey is marked by a transition from strictly support work to full-scale development and original IP creation. While they built their reputation on expertly crafting remasters and ports for storied franchises like BioShock, Borderlands, and Mass Effect, they have since expanded their horizons. Today, Blind Squirrel Entertainment operates across multiple continents with hubs in Irvine, Austin, New Zealand, and Colombia. They now balance their celebrated co-development projects with the creation of their own original titles, such as Drifters Loot the Galaxy and Cosmorons, driven by a mission to cultivate a collaborative environment where knowledge meets imagination.

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