Junior Technical Artist - Rainbow Six Siege
Descripción del puesto
The Technical Artist is a key support role within the Rainbow Six: Siege team, working closely with other Technical Artists as well as 3D, Texture, Concept, and Character Artists. This role bridges the gap between the artistic and technical aspects of asset production, ensuring that all assets—such as uniforms, headgear, charms, weapons, and other customization items—are efficiently integrated into the game engine.
In addition, the Technical Artist contributes to asset and pipeline optimization, tool development, and technical setup and validation processes, maintaining high-quality visuals while ensuring optimal performance across all in-game content.
Key Responsibilities
- Derisk 3D concepts: List of checks that needs to respect guidelines for 2D and 3D assets that include clipping, neck connection, skin meshes compatibility, mem budget, collision meshes, tattoos, hair, gadget, legs, shoes).
- Tech Validation: List of checks, adjustments and corrections for all 2D and 3D assets that include meshes (hands, body, neck, eyes, straps, etc), collision meshes, skeleton (pivot points), mem budgets, UVs, textures (color mask, albedo, roughness, metalness, normals, emissive). Have ownership of asset approvals for tech guidelines compliance.
- Tech Guidelines: Create, update and oversee the tech guidelines for all assets during production
- Workflow/Pipeline Improvements: Define the content creation pipeline to maximize performance, quality and efficiency
- Assisting tool development: Collaborate with tech artist and progs to improve our internal tools.
- Documentation: Create, maintain and promote internal documentation to support onboarding and technical references
- Create Templates: Create templates in Photoshop, Substance, and 3DS Max for standardization (everyone works with the same specification and avoid discrepancies), efficiency in production (avoid manual repetitive work and save time), Technical Compliance (include essential technical overlays such as UV maps, mem budgets, etc.) and Quality control.
- Assets Integration: Integrate work files and assets provided by the internal team (ex. Substance Painter and 3DS Max files) into Anvil. Ensure the assets are hooked up for in-game but also for other departments (Rigging, VFX, etc.)
- Proactive bug fixing: Anticipate, identify and resolve issues related to assets
- Assist the team in any technical issue related with the art pipeline
- Become the Go-To person for engine art related topics
- Strong knowledge of art related software, such as Photoshop, 3DsMax, Blender, Substance package.
- Experience with commercial game engines, such as Unity or Unreal
- C# Scripting Skills. XAML or tool development experience is a plus.
- Self-organized, used to work with Jira, Trello or similar.
- Proactive and problem solver.
- Excellent interpersonal skills and great verbal and written communication skills in English
- Nice to have previous experience working in a Studio or within videogames projects.
Benefits
- Private Health Insurance and fitness subsidies.
- Employee mental health assistance.
- Tickets restaurant
- Free coffee, fruits and daily breakfast.
- Spectacular roof-top terrace with sea views
Habilidades mencionadas

Our story began with a family. The five Guillemot brothers, recognizing an opportunity in the burgeoning software development industry, founded Ubisoft in 1986 with the goal of creating and distributing video games worldwide. From our initial releases like Zombi for home computers to the 90s platform hit Rayman, our early creative drive set the stage for what Ubisoft would become. At our core, we are defined by our people. We embrace talent from all backgrounds and corners of the globe to craft unforgettable games and bring to life ideas that would otherwise remain impossible. Today, our 45+ studios and over 19,000 employees constitute a diverse global team dedicated to bringing joy to all types of players across the world. We are committed to enriching the lives of our players by developing high-quality games that resonate with diverse personalities, unite people, and offer opportunities for learning and growth through entertainment. Our independent and creative spirit is a significant part of who we are, but the other crucial piece is you: our global community of players, partners, and beyond. We understand that nurturing the health of our industry is vital for our future. Therefore, we are focused on supporting a wide range of initiatives, from new technological research to incubator programs for independent developers. Beyond gaming, we are steadfast in our commitment to minimizing our environmental impact and protecting our planet. To empower our teams with the freedom to create novel experiences and express their diverse perspectives, we remain dedicated to our independence as a game-maker and publisher. Our teams have tirelessly worked to preserve this independence, allowing us to chart our own course and uphold our values of creativity and embracing the unexpected. Our teams and stakeholders recognize that our freedom is paramount to our continued success. As we've grown from a family business into a global organization, our passion for embracing new ideas and technologies has never diminished. Whether it's pioneering dynamic lighting for Tom Clancy's Splinter Cell, getting players moving with Just Dance, or constructing intricate open worlds in franchises like Assassin's Creed, Watch Dogs, and The Division, discovering exciting new ways to create games is more than a business strategy—it's ingrained in our DNA.
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