Technical Artist (Malta/Remote)
Malta17 hours ago
Work style:Remote
Employment:Full-time
Minimum experience:5+ years
Job description
- Malta or remote, fulltime
YOURRESPONSIBILITIES:
- Work closely with Tech and Art departments and act as alink to ensure that there is proper communication and understanding betweenthem.
- Lead the RnD together with the otherTechnical Artists for all tech art subjects of the given projects, looking waysto improve Art pipelines and the artistic quality bar.
- Actively work with all departments toensure that the overall performance of the given project is up to target, whilepreserving as much as possible the visual bar that is set.
- Create shaders in node-based tools likeUnreal’s Material Editor and Unity’s Shader Graph.
- Create any support meshes, textures andmasks you might need in the shader creation process.
- Support Art with the useof visual scripting (ex. Unreal’s Blueprints), to assist with any basicfunctionality that is needed for any given art asset.
- Testoften the builds of the game in question, always on platform, to ensure what isseen in Engine is accurately depicted in build.
- Help Art department leads to ensure that allpipelines that are set, are followed through development by the artists.
- Proactivelyseek out opportunities to identify and deal with issues before they arise.
- Buyinto the established art vision of the game and ensure this is delivered in itsentirety.
- Serve as Mentor for less experiencedTechnical Artists and help them evolve their skills.
REQUIRED QUALIFICATIONS
- 2.5+years of professional experience as a Technical Artist in the Games Industry,with at least 1 game released.
- Thoroughknowledge of Unreal game engine.
- Sufficientknowledge of tools like 3d Studio Max or Maya, Photoshop.
- Knowingwhen to ‘throw something together’ for prototyping, when you need to sacrificequality for time and when it is time to polish.
- Loveto collaborate and to work within a team. Willing to provide and acceptdirection and the ability to embrace change.
- Loveplaying and creating games, while thinking how to take them to the next level.
- Strongwritten and verbal communication skills.
BONUS
QUALIFICATIONS
- Experiencewith any commonly used code-based shader creation language.
- Experiencewith developing and releasing game(s) on consoles.
- Experiencewith any proprietary game engines and/or Unity.
- Experiencewith tools and pipelines of Animation, enough to assist Technical Animatorswherever is needed.
Skills mentioned
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