Render Programmer [Snowdrop]

location_onBucharest, Romaniascheduleacum 9 ore
apartmentStilul de lucru:La fața locului
trending_upNivel de experiență:Senior
badgeAngajare:Full-time

Descrierea postului

Snowdrop is a powerful game engine that enables Ubisoft content creators to set their creative minds free. Fast and flexible, Snowdrop gives developers innovative tools designed from the ground up for creating the unknown.

Snowdrop provides the perfect canvas for game developers to create the games of the future.

Working in our World Tech rendering team, your primary focus will be on implementing, extending, and maintaining the various World Rendering Systems of our in-house engine Snowdrop™. As a render programmer you will be part of a very committed R&D team working with multiple hardware platforms. You will be expected to work in collaboration with other programmers, artists and testers to craft high quality, scalable world building solutions that bring Snowdrop and its various titles to an even higher and more performant standard.

What you'll do

  • Design, implement, and iterate on rendering features for large, open-world environments (terrain, vegetation, foliage, and world composition systems)
  • Work with C++
  • Develop world rendering features that scale across multiple platforms and different hardware capabilities
  • Balance visual quality, streaming, and level-of-detail (LOD) strategies with memory footprint and runtime performance across massive, seamless worlds
  • Keep the existing world rendering pipeline and tools up to date in accordance with the latest changes that occurred in the development pipeline (e.g. new SDKs, middleware versions, or graphics APIs)
  • Communicate with the teams that use the technology in order to understand their requirements and to define the implementation and improvement needs for world rendering tech

What you'll bring as technical skills

  • Professional experience with C++ programming
  • Experience with performance critical and/or rendering programming
  • Solid understanding of graphics APIs and modern rendering pipelines
  • Ability to accurately predict task duration and understand dependencies
  • Strong debugging skills
  • Have awareness of new developments in graphics APIs and hardware
  • Knowledgeable about the internal tools used in the video game production pipeline

What you'll bring as soft skills

  • Keen to participate in the development of the junior members of our team
  • Used to communicate effectively with both technical and non-technical parties
  • You are self-motivated and value quality in everything you do and have good attention to detail
  • You are creative and delighted in overcoming technical limitations and solving difficult problems
  • Fluent in English

What do we offer benefits wise?

  • Meal tickets with value of 30 ron/day
  • Access to private medical system and special subscription rates for family members
  • On site medical support
  • World Class subscription
  • Comprehensive wellbeing program (including physical fitness, mental health, financial education and internal communities)
  • Life insurance
  • Ubisoft bikes, free rental
  • Parking spaces for cars, bikes, motorbikes
  • Video games and consoles to borrow
  • Access to Ubisoft games via own Uplay account
  • Bookster (borrow books for free, delivered at home or in the office)
  • Free fruits and coffee in the office
  • Studio offered free days, confirmed on an annual basis for different events
  • Study leave
  • Christmas/ Easter celebration with a special gift
  • Partners’ discounts

Abilitățile menționate


Entertainment, Gaming
Bucharest, Romania
ubisoft.com

Our story began with a family. The five Guillemot brothers, recognizing an opportunity in the burgeoning software development industry, founded Ubisoft in 1986 with the goal of creating and distributing video games worldwide. From our initial releases like Zombi for home computers to the 90s platform hit Rayman, our early creative drive set the stage for what Ubisoft would become. At our core, we are defined by our people. We embrace talent from all backgrounds and corners of the globe to craft unforgettable games and bring to life ideas that would otherwise remain impossible. Today, our 45+ studios and over 19,000 employees constitute a diverse global team dedicated to bringing joy to all types of players across the world. We are committed to enriching the lives of our players by developing high-quality games that resonate with diverse personalities, unite people, and offer opportunities for learning and growth through entertainment. Our independent and creative spirit is a significant part of who we are, but the other crucial piece is you: our global community of players, partners, and beyond. We understand that nurturing the health of our industry is vital for our future. Therefore, we are focused on supporting a wide range of initiatives, from new technological research to incubator programs for independent developers. Beyond gaming, we are steadfast in our commitment to minimizing our environmental impact and protecting our planet. To empower our teams with the freedom to create novel experiences and express their diverse perspectives, we remain dedicated to our independence as a game-maker and publisher. Our teams have tirelessly worked to preserve this independence, allowing us to chart our own course and uphold our values of creativity and embracing the unexpected. Our teams and stakeholders recognize that our freedom is paramount to our continued success. As we've grown from a family business into a global organization, our passion for embracing new ideas and technologies has never diminished. Whether it's pioneering dynamic lighting for Tom Clancy's Splinter Cell, getting players moving with Just Dance, or constructing intricate open worlds in franchises like Assassin's Creed, Watch Dogs, and The Division, discovering exciting new ways to create games is more than a business strategy—it's ingrained in our DNA.

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