Senior Gameplay Animator

United States$77 – $86/hr16 hours ago
Work style:Remote
Experience level:Senior
Apply Now

Job description

Insomniac Games is looking for a Senior Gameplay Animator. In this role the Senior Gameplay Animator is responsible for creating gameplay animation at the highest quality level set by Lead Animators and Animation Directors. They collaborate closely with other disciplines to ensure that animations are integrated into the game, supporting the creative, narrative vision, and technical requirements. The Senior Gameplay Animator works independently requiring minimal supervision.

Essential Duties and Responsibilities include the following:

  • Develop high-quality animations for gameplay characters, ensuring alignment with artistic direction and technical standards.
  • Collaborate with Designers and Programmers to implement animations in engine using expert skills in Maya and proprietary engine tools.
  • Independently troubleshoot and resolve issues that arise.
  • Ability to utilize motion capture data and hand key animation to create believable characters.
  • Gameplay responsibilities can include hero traversal, combat, boss, gameplay camera cinematography, mission and open world animations at the highest level using advanced skills in game engine tools.
  • Work with the Animation team to guarantee cohesive execution of the established animation direction across the game, providing constructive feedback as necessary.
  • Communicate effectively with other disciplines, including Designers, Programmers, Writers, Project Managers, Art, Audio, Character and Rigging teams, to resolve issues and achieve project goals.
  • Other duties may be assigned

Qualifications To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform essential functions.

Mathematical Skills: Ability to calculate figures and amounts such as discounts, interest, commissions, proportions, percentages, area, circumference, and volume. Ability to apply concepts of basic algebra and geometry.

Computer Skills: Advanced knowledge of Maya, Insomniac proprietary tools (preferred), and a knowledge of Microsoft Office Suite. MotionBuilder and Adobe Premiere a plus. Knowledge of common state machine flow in any game engine required.

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.$76.92—$86 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Skills mentioned


Entertainment, Gaming, Software Development
United States

We're Insomniac Games, an American video game developer founded in 1994 by Ted Price, originally as Xtreme Software before being renamed a year later. For over two and a half decades, we've been dedicated to creating games that leave a positive and lasting impact on people's lives. Our core mission is to craft unforgettable video game experiences that promote positive messages. We love telling stories where good triumphs over evil, focusing on inspiring themes like friendship, self-sacrifice, and the courage to fight for the greater good. This philosophy isn't just in our games; it's woven into the fabric of our company culture. We strive to be leaders in the game development community, sharing our knowledge and setting an example with how we interact with our fans and peers. We're not afraid to speak up about fairness and diversity, and we actively support charitable initiatives, especially those focused on helping children, both locally and globally. Our journey began with 'Disruptor' for the PlayStation, a learning experience that, despite critical praise, almost led to our bankruptcy. However, we quickly found success with 'Spyro the Dragon,' a beloved franchise that spawned two sequels. Over the years, we've had the privilege of creating iconic series such as 'Ratchet & Clank' and 'Resistance,' both of which have achieved critical and commercial success. We've also ventured into multiplatform development with titles like 'Sunset Overdrive' and, more recently, the highly acclaimed 'Marvel's Spider-Man' series. In 2019, we proudly became part of Sony Interactive Entertainment's PlayStation Studios. Headquartered in Burbank, California, with an additional studio in Durham, North Carolina, we've grown significantly but still cherish the collaborative and inclusive workplace culture that has earned us numerous 'best workplace' awards. We are world builders, constantly challenging ourselves to create unforgettable settings, characters, and gameplay, always aiming for the highest quality in audio and visuals. We invest heavily in our team's training and development, fostering an environment of open, honest, and respectful collaboration across all departments and our two studio locations.

Apply for this job

Use the application link supplied with this listing to apply to Insomniac. Check the destination before entering personal information.

Apply Now