Model Maker

Apple - Cupertino, CA
Summary Posted: Aug 2, 2022 Role Number: 200408077 Apple is looking for candidates with a strong interest and aptitude in digital 3D modeling for the Video Engineering team. We are looking for an individual who would enjoy creating a wide variety of models, utilizing both known techniques as well as creating new techniques as the applications demand. Key Qualifications
  • An ideal candidate will have a strong passion and enthusiasm for an Anatomical 3D modeling career.
  • Proficiency in ZBrush is preferred, as is the ability to go beyond the limitations of software tools and manually manipulate or refine surfaces.
  • Candidates may also be familiar with rendering, visualization, 2D drawing, image editing, and manufacturing software packages.
  • An understanding of polygonal or other solid modeling CAD programs is especially helpful. (ZBrush, Meshlab, Geomagic, Magics, Solidworks)
  • Skilled in anatomical Sculpture using traditional materials: Clay, etc…
  • Experience in creation of various types of molds from sculptures, Lifecasting a plus.
  • Experience in various prototype and archival casting materials.
  • 3+ years experience building anatomical models.
  • Natural curiosity and willingness to explore the best ways to build models based on both logic and intuition.
  • Excellent teamwork and communication skills.
Description This individual would work cross functionally with engineering teams to define the requirements and devise the strategies to build useful models. The individual would then work in-house, or working with other model shops within Apple. We are looking for a hands-on individual that could build models when required, such as when novel techniques will require some exploration. Experience in industrial design, computational geometry, model making, product design, Traditional Special Effects, Sculpture, Entertainment Design or related field is desired; however, recent graduates with advanced surface modeling skills will also be considered. Education & Experience BS or BA in Industrial Design or Entertainment Design preferred. Computer Graphics, 3D Animation/Modeling, Fine Arts or Engineering will be also be considered. Additional Requirements
    • Experience with imaging technologies
    • Experience modeling other body parts and building realistic dynamic models
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