Animator
Job description
Responsibilities
- Create high-quality character animations using Maya, Blender, or 3ds Max that meet established artistic and technical requirements.
- Apply animation principles, including weight, timing, spacing, and posing, to deliver believable performances that support gameplay and storytelling.
- Integrate, clean up, and refine motion capture data using MotionBuilder, preserving performance quality while addressing artifacts and technical requirements.
- Support motion capture planning and sessions, including performance direction and supervision where appropriate to your experience and project responsibilities.
- Collaborate with artists, designers, and programmers to ensure animations support character design, gameplay mechanics, and engine requirements.
- Work with programmers to integrate animation features and functionality into the game engine.
- Identify and help resolve animation challenges involving character rigs, technical limitations, and performance constraints.
- Follow established production pipelines and deliver animation assets according to project schedules and specifications.
- Maintain organized animation assets using version control systems such as Perforce.
- Communicate progress, dependencies, and potential obstacles clearly to leads and project stakeholders.
- Contribute ideas that strengthen character movement, expression, and interaction while supporting the project’s creative direction.
- Participate in team meetings, animation reviews, and collaborative problem-solving discussions.
- Incorporate feedback thoughtfully and efficiently while maintaining animation quality and consistency.
- Adjust priorities, techniques, and animation approaches as project needs evolve.
- Document relevant workflows, techniques, and best practices to support knowledge sharing and consistent production.
- Continue developing your skills and adapting to new tools, technologies, and animation practices.
Qualifications and Education Requirements
- Bachelor’s degree in Animation, Fine Arts, or a related field, or equivalent professional experience.
- A minimum of two years of industry experience in game development specializing in animation.
- At least one shipped title as an animator.
- A portfolio or demo reel demonstrating strong animation fundamentals, character performance, visual judgment, and technical understanding.
- Proficiency in at least one major 3D animation application, such as Maya, Blender, or 3ds Max.
- A strong understanding of keyframe animation principles and techniques.
- Strong communication and collaboration skills, with the ability to work effectively across disciplines.
- Attention to detail and the ability to manage assignments, meet deadlines, and respond constructively to feedback.
Preferred Skills
- Experience integrating and refining motion capture data using MotionBuilder.
- Familiarity with game development pipelines and animation implementation in Unreal Engine, Unity, or other contemporary game engines.
- Experience using Perforce or another version control system.
- Experience supporting or directing motion capture sessions.
- Ability to troubleshoot animation and rigging issues in collaboration with technical artists and programmers.
- Adaptability across animation styles, production requirements, and project priorities.
- A commitment to continued learning and creating high-quality player experiences.
Blind Squirrel Entertainment, Inc. is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, creed, sex, gender (including pregnancy, childbirth, breastfeeding, or related medical conditions), sexual orientation, gender identity, gender expression, age, national origin, ancestry, citizenship, marital status, medical condition, genetic information, disability, military or veteran status, or any other characteristic protected by applicable federal, state, or local law.
Eligibility for benefits and perks may vary based on position, employment status, and location.
Notice to Job Applicants: As part of the application process, certain personal information is collected, and submission of your application is considered your acknowledgment that you have read and understand our policies applicable to such process and consent to the collection and processing of your personal information in accordance with our Privacy Policy. To review our policies, please visit our [website] and click [“Privacy”].
Skills mentioned

What began as a practical vision has evolved into one of the video game industry's premier development partners. Founded in 2010 by Brad Hendricks, Blind Squirrel Entertainment started with a small, dedicated team of four focused primarily on engineering services. Hendricks identified a gap in the market for high-quality work-for-hire studios capable of supporting large-scale AAA projects, and he set out to fill it. Over the last decade and a half, the company has grown from that initial quartet into a global powerhouse with over 100 employees, establishing itself as a go-to resource for major publishers and developers. The studio's journey is marked by a transition from strictly support work to full-scale development and original IP creation. While they built their reputation on expertly crafting remasters and ports for storied franchises like BioShock, Borderlands, and Mass Effect, they have since expanded their horizons. Today, Blind Squirrel Entertainment operates across multiple continents with hubs in Irvine, Austin, New Zealand, and Colombia. They now balance their celebrated co-development projects with the creation of their own original titles, such as Drifters Loot the Galaxy and Cosmorons, driven by a mission to cultivate a collaborative environment where knowledge meets imagination.
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